IDEO: Design Thinking Challenge

Understanding humans before designing systems

Design ThinkingUser ResearchPrototypingSynthesisDivergent → ConvergentStorytelling
IDEO design thinking prototype walkthrough

Challenge

  • Loneliness is widely discussed but poorly understood in practice
  • Most products treat it as a social-graph problem and miss emotional/contextual reality
  • Understand how people lose and rebuild connection during life transitions
  • Resist jumping to solutions; optimize for insight quality over feature output

Role

  • Project Lead — research, synthesis, and narrative
  • Planned and conducted primary interviews (stories over opinions)
  • Led sensemaking sessions and clustered qualitative signals into insights
  • Sketched concepts to test shared understanding before committing to direction
  • Owned final narrative and presented to IDEO judges

Approach & Decisions

observe → synthesize → frame → diverge → converge → prototype → test → iterate

Led qualitative discovery under ambiguity
Used deep interviews to surface lived experiences, not abstractions.
  • Open-ended prompts (“Tell me about the last time…”)
  • Stories of connection vs invisibility
Treated humans as the system
Mapped emotional signals as indirect inputs and avoided premature quantification.
  • Loneliness as perspective, not constant state
  • Signals like withdrawal or routine-seeking
Synthesized insight before ideation
Formed judgment first, then used it to constrain what should exist.
  • Loneliness is contextual/episodic
  • Consistency > intensity
  • Shared activity builds bonds
Prototyped to test understanding (not scale)
Built low-fidelity flows to validate resonance before committing to a product direction.
  • Reflection check-ins (not broadcasting)
  • Inner-circle reminders (not engagement scores)

Outcomes

  • Reframed loneliness from “lack of people” to misalignment between emotion, routine, and connection
  • Designed a coherent concept (“Lonely Hearts Club”) grounded directly in validated behaviors
  • Demonstrated disciplined product judgment by avoiding gamification and shallow engagement loops
  • Delivered a clear narrative and prototype walkthrough to IDEO judges

Learnings

  • Human behavior is the most important—and least instrumented—part of any system
  • Clarity comes from synthesis, not data volume
  • Products fail when they encode assumptions instead of understanding

Artifacts

View all ↗
  • IDEO — Turning Qualitative Chaos into Behavioral Insight
    Clustered interviews into behavioral patterns and tensions, translating messy human input into clear insights.
    Open ↗
  • IDEO — Translating Human Insight into Product Structure
    Converted behavioral insights into product constraints and flows
    Open ↗